services

Virtual Influencer

AI-Driven Avatar

Music

Live website
DeadlyPunk
The main goal was to build a digital human that could hold a conversation in a natural way, without relying on spectacle.‍Subtle facial motion, controlled pacing, and clarity of expression mattered more than exaggeration.
A Voice

Virtual Influencer

The main goal was to build a digital human that could hold a conversation in a natural way, without relying on spectacle.

Subtle facial motion, controlled pacing, and clarity of expression mattered more than exaggeration.

Another goal was to prove that digital humans can be used beyond demos, from virtual agents to immersive and holographic experiences, while maintaining a strong artistic foundation.

A simple benchmark was used throughout the project: would this feel believable if you were sitting across from it?

Real-time interaction

Conversational

Built as a digital persona rather than a static character, it engages users through realtime interaction, attitude and presence, turning conversation into an experience.

The avatar blends strong visual identity with fluid dialogue, creating a personality that feels reactive, confident and immersive.

Deadlypunk shows how a well-designed conversational avatar can move beyond novelty and become a living interface between brands, stories and audiences.

The project focuses on what happens when high-end 3D craft meets AI-driven interaction, and how that combination can create something that feels alive, calm, and intentional.

We mix the latest technologies and tools with a strong creative mindset to deliver digital avatars that perform flawlessly inside immersive experiences. Every decision is made with performance, stability and visual quality in mind, ensuring each avatar feels responsive, expressive and reliable in real-world scenarios.
Goals

The main goal was to build a digital human that could hold a conversation in a natural way, without relying on spectacle.

Subtle facial motion, controlled pacing, and clarity of expression mattered more than exaggeration.

Another goal was to prove that digital humans can be used beyond demos, from virtual agents to immersive and holographic experiences, while maintaining a strong artistic foundation.

A simple benchmark was used throughout the project: would this feel believable if you were sitting across from it?

No items found.
Future

This demo is a foundation.
The same pipeline can scale into interactive virtual agents, educational experiences, museum installations, and full holographic systems.

Future iterations will explore deeper interaction, richer emotional range, and more responsive behaviors, always keeping artistry at the center.

Digital humans are not just about realism.

They are about expression, presence, and creating meaningful moments through technology.

View more