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Live Event · Coachella 2026

ANYMA ÆDEN

Marlon R. Nunez modeled Thunder Goddess and Seraphim Creature for ANYMA's ÆDEN at Coachella 2026 — in collaboration with LightVFX.

SOUND OFF
Client ANYMA × LightVFX
Format Live Event · Holographic
Year 2026
Services 3D Modeling · Grooming · Unreal Engine

Thunder Goddess & Seraphim Creature.

Marlon R. Nunez led the 3D modeling of both hero characters for ANYMA's ÆDEN show at Coachella 2026, working in close collaboration with the LightVFX team. Thunder Goddess demanded body realism at extreme scale — every surface, every material, every suit detail had to hold up on an LED wall in front of 100,000 people.

Seraphim was a different challenge entirely. Building a feather system of that scale and complexity requires more than technical skill — it requires a clear structural vision from day one. The anatomy, the wing architecture, the layering logic — all of it had to work together before a single feather was placed. Extremely demanding work, and honestly one of the most fun characters we've ever built.

Built to perform at scale.

Stadium-scale LED display and close-up video production run simultaneously — every pore, feather, and shader has to read truthfully at any distance. That's the brief. No shortcuts, no approximations.

Have a live event, festival, or immersive installation coming up? Let's talk about what's possible.

300+ embedded eyes in Seraphim's wings
2 hero characters delivered
2026 Coachella debut
ZBrush Unreal Engine Arnold Custom Feather Groom UV Layout Shader Development LightVFX Collaboration

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The ANYMA ÆDEN show at Coachella 2026 brought two original digital characters to one of the world's biggest festival stages. Digito's Marlon R. Nunez handled the full 3D modeling of both characters — Thunder Goddess and Seraphim Creature — working alongside the LightVFX team to deliver cinematic-quality assets for a 100,000-person LED stage environment.

Thunder Goddess demanded extreme surface realism: suit materials, body anatomy, and fine detail all had to read at any distance — from massive LED wall to close-up broadcast. Seraphim presented a structural challenge: designing a feather system at that scale requires architectural thinking before any asset work begins. Wing anatomy, feather layering logic, groom density — everything had to be planned with the final rendering environment in mind. One of the most technically demanding and creatively rewarding characters we've built.

Digito works with creative studios, music acts, event producers and brands who need characters that perform with feature-film fidelity in real-world environments. See more projects or get in touch about a live event collaboration.