Boilerplate you can paste, fact sheets with real numbers, images cleared for editorial use, and a founder who will pick up the phone. If something is missing, ask and we will send it the same day.
Approved company descriptions. Use whichever length fits, no changes needed.
Digito builds conversational digital humans: real-time 3D characters that listen, answer and hold a conversation.
Digito is a studio building conversational digital humans. Its characters are not looped video: they are real-time 3D avatars that listen, answer and hold a conversation inside environments visitors can explore. Digito's work spans museums, brands, live events and training, including character work for Coachella 2026.
Digito is a studio building conversational digital humans: real-time 3D characters with a face, a voice and a place to stand. Unlike generated talking-head video, a Digito avatar is rendered live, so it can be asked anything, answer in the visitor's language, and be looked at from any angle.
The studio's work spans museums, brands, live events and training. Recent projects include hero character modeling for ANYMA's ÆDEN show at Coachella 2026, a fully rigged digital twin of Tina Turner for Arvato Bertelsmann, and Darwin's Virtual Museum, a conversational Charles Darwin anyone can talk to free in a browser.
Digito was founded by Marlon R. Nunez, an Unreal Engine Authorized Instructor certified by Epic Games, after a decade of character work for Netflix, EA, Ubisoft, Blur Studio and Goodbye Kansas.
Four projects with something specific to say. Each links to the full write-up, and we can supply additional stills, video and interview time for any of them.
Darwin's Virtual Museum is a conversational Charles Darwin who answers questions about the Galapagos, the voyage of the HMS Beagle, natural selection and his own doubts, in real time, in character, without a script. There is no signup and no ticket: the demo is open to anyone. It is the clearest example of what changes when history can answer back rather than be read about.
| Year | 2026 |
|---|---|
| Format | Conversational AI, virtual museum |
| Try it | demo.digito.ai, free, no signup |
| Full write-up | Darwin's Virtual Museum |
For ANYMA's ÆDEN show at Coachella 2026, in collaboration with LightVFX, Digito modeled the Thunder Goddess and the Seraphim Creature. Both had to hold up on a stadium LED wall and in close-up video at the same time, which means every pore, feather and shader has to read truthfully at any distance. The Seraphim's wings carry more than 300 embedded eyes.
| Client | ANYMA × LightVFX |
|---|---|
| Year | 2026 |
| Format | Live event, holographic and LED |
| Audience | About 100,000 at Coachella |
| Full write-up | ANYMA ÆDEN |
Commissioned by Arvato Bertelsmann, a fully rigged digital twin capturing Tina Turner's iconic 1980s look, built for animation, conversation and holographic deployment. The brief was deliberately unspectacular: subtle facial motion, controlled pacing, clarity of expression, measured against one benchmark, would this feel believable if you were sitting across from it?
| Client | Arvato Bertelsmann |
|---|---|
| Year | 2025 |
| Format | Digital human, interactive and holographic |
| Full write-up | Digital Tina Turner |
An internal R&D project exploring digital humans as an expressive medium. The goal was not to recreate a person but to translate presence, timing and philosophy into a believable real-time performance. All dialogue is drawn from ideas Bruce Lee publicly discussed, curated and structured rather than invented, which makes it a useful case study in where the line sits between homage and fabrication.
| Type | Digito original R&D |
|---|---|
| Year | 2025 |
| Format | Conversational digital human |
| Full write-up | Bruce Lee Demo |
Marlon R. Nunez is available for interview, commentary and panels, in English or Spanish.
Marlon R. Nunez is the Founder and Creative Director of Digito. He is an Unreal Engine Authorized Instructor, certified by Epic Games, and has spoken at Unreal Day 2026 and DevGAMM Portugal 2025.
Before founding Digito he spent a decade on character work for Netflix, EA, Ubisoft, Blur Studio and Goodbye Kansas. He writes and speaks about why most AI avatars bore their audience, where the line sits between reviving a likeness and fabricating one, and what changes when a historical figure can answer a question instead of being read about.
Cleared for editorial use with credit to Digito. Click any image to open the full-resolution file. Client projects carry their own rights, so tell us where a shot will run and we will confirm clearance and supply higher-resolution or video versions.
| Company | Digito |
|---|---|
| What it does | Conversational digital humans and real-time 3D avatars for museums, brands, live events and training |
| Founder | Marlon R. Nunez, Founder and Creative Director |
| Credential | Unreal Engine Authorized Instructor, certified by Epic Games |
| Speaking | Unreal Day 2026, DevGAMM Portugal 2025 |
| Selected clients | ANYMA × LightVFX (Coachella 2026), Arvato Bertelsmann |
| Live public demo | demo.digito.ai |
| Website | digito.ai |
| Media contact | contact@digito.ai |
| Social | LinkedIn, Instagram |
Tell us the angle and the deadline. We can supply stills, video, a live walkthrough of any project, or put you in front of the avatar yourself.
Digito is a studio building conversational avatars and digital humans that run in real time. A Digito character is not a generated talking-head video on a loop: it is a 3D digital human rendered live, so a visitor can ask it anything, hear it answer in their own language, and move around the space it occupies. That difference is what separates an avatar people watch for ten seconds from one they stay and talk to.
Our work spans museums and visitor centres, brand experiences, live events and immersive training. We have modeled hero characters for a Coachella main-stage show, built a fully rigged digital twin of Tina Turner, and put a conversational Charles Darwin online for anyone to talk to. Every project is custom: its own face, voice, knowledge base and personality, built end to end from 3D character work through to the real-time conversational layer.
Journalists, producers, curators and conference programmers are welcome to use anything on this page without asking first. For higher-resolution images, video, interview time with our founder, or a live walkthrough of a project, email contact@digito.ai and we will come back to you the same day.